Game-based Learning and Gamification
Game-Based Learning provides new and innovative ways to improve the quality of the ways of teaching. In GBL, the course content is mapped into the game to provide a scenario environment of learning, the repeated self-learning, and the ongoing interaction and feedback can increase the learning interest and motivation. Hence, game-based learning could reach the goal of learning effectively.
The learning achievements of students with game-based learning are better than those who use the traditional face-to-face teaching.
This course will focus on theoretical input of gamification and approaches to introduce more game-based learning in different countries and across school subjects; it will have a strong focus on responsible and successful implementation of educational games and gamification in the classroom.
Dates & Locations
This course wants to:
Enhance the quality and effectiveness of education through Game-Based Learning and games;
Improve skills such as multitasking, critical thinking, risk taking and other 21st century skills;
Encourage the use of GBL with regards to interdisciplinary approach, and develop learners’ collaboration, creative and critical thinking through media and digital literacy;
Generate ready‐to‐use materials and practical ideas on how to use current online digital applications, in order to foster educational development in the field of GBL, and also promote universal access to education;
Apply the large learning effect of games on intercultural communicative competence;
Incorporate the dynamics of games into learning activities in class;
Show how to use open educational resources and how to implement GBL strategies into the lessons, gain new skills and simplify the teaching method;
Motivate competition and enhance students’ stimulation.
Our courses, developed in the framework established by the Erasmus+ Programme, are crafted to include both formal and non-formal education methodologies. Starting with a theoretical approach to the theme of the course, we proceed with non-formal learning strategies in order to guarantee and stimulate an active contribution from the participants involved. In practice, we use: Presentations; Analysis of study cases; Discussions in the classroom; Role-plays; Technical visits to local private and public institutions; Conferences with local professionals to exchange good practices; Job shadowing experiences; Workshops to rethink old practices and introduce new ones. By applying scientific knowledge, students are faced with real problems which they will try and solve. In addition, certain key aspects will be revealed, such as the investment of learners put into the project, the representation they have of the scientific phenomenon, or the time available. Moreover, students will not only be able to complete a project, but also to apply new technological tools, and acquire skills such as sketch drawing, mathematical calculations, new materials, concluding drafts, teamwork.
Prior to the start of the course, participants will receive a detailed programme outlining the content and structure of the course, as well as recommended reading and viewing material relevant to the course contents. They will also receive practical information about Berlin, including maps, places of interest and accommodation.
€490/person. For accommodation and other costs please contact us at firstname.lastname@example.org
We will hand out:
Certificate of attendance, which will include title of course, main training content and dates;
Europass Mobility certificates issued by your NA and signed by us.